BeamNG.drive: A Game Where You Can Crash, Smash, and Destroy Anything
BeamNG.drive is a vehicle simulation video game developed and published by Bremen-based video game developer BeamNG GmbH. The game features soft-body physics, which simulates realistic handling and damage to vehicles.[1][2][3] The game was initially released as a tech demo on 3 August 2013 along with paid access to an alpha, and was made available on Steam Early Access for Microsoft Windows on 29 May 2015.
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BeamNG.drive features various gameplay modes and scenarios such as campaigns and a time trial mode, aside from free mode. Campaigns are collections of small scenarios on specific themes, including races, chases and stunts. In time trials, the player selects a vehicle, a level, a route, and competes against their own best time. In free roam, players can explore and experiment with levels, allowing them to operate, place, and manipulate objects and vehicles within the level, but also change environmental properties such as gravity and wind. Players can utilize various objects ranging from road barriers to weapons such as cannons, to inflict damage on other vehicles.
BeamNG.drive uses soft-body physics to simulate vehicle dynamics and collisions between objects and vehicles.[2][5][3] Algorithms have been written for the physics equations to be carried out.[6] It relies heavily on coding in Lua, and uses packets of local data using the Lua network system while the game is running. The game's engine constantly calculates physics equations and problems in real-time during gameplay.
Vehicles in the game consist of a soft-body node-beam structure similar to those in Rigs of Rods. The physics engine simulates a network of interconnected nodes and beams, which combine to form an invisible skeleton of a vehicle with realistic weights and masses. In terms of soft-body physics, vehicles realistically flex and deform as stresses to the skeleton, such as impacts from collisions, are applied.[7] Aside from body deformation, various other types of damage are simulated such as degraded engine, detached doors and shattered windows. If a vehicle is severely damaged, the engine may fail, rendering the vehicle unusable; additionally, the vehicle will also fail from overloading the driveshaft, clutch, and other important components that can result in catastrophic failure to the vehicle. Tires can be blown out and fuel tanks may explode after an excessive number of collisions or a direct hit on the rear of the vehicle.
In 2011, some Rigs of Rods developers gathered and decided to improve upon the open-source software with a new product.[8] BeamNG opened its website, beamng.com, on 8 May 2012 to deliver news of the game's development.[9] On 28 May 2012, BeamNG released a YouTube video entitled "Revolutionary soft-body physics in CryEngine3" that featured the vehicle deformation technology. The video, according to Marketing and Communications manager Nataliia Dmytriievska, got over one million views overnight.[8][10] Originally, BeamNG.drive was to be based on CryEngine 3, but its use in a driving game uncovered numerous bugs, leading development to be rolled over to Torque 3D.[11]
On 15 June 2018, BeamNG announced a partnership with Camshaft Software, Developers of Automation, revealing the addition of an exporter feature that allows players to export vehicles made within Automation as fully driveable vehicles in BeamNG.drive.[17]
The Wendover shares its four and six-cylinder engines and some suspension components with the mid-size Bruckell LeGran. Some aftermarket configurations are available with an all-wheel-drive system, components of which are also shared with the LeGran, which is not found on any factory configuration. Its interior features a dashboard mounted screen known as the Wendover Information System, a direct reference to the Oldsmobile Toronado's optional Visual Information Center available from 1989 to 1992.
Little was heard about the Wendover until August 21, 2018, when Fink confirmed that the Wendover was still planned to be released.[6] On February 21, 2019, Fink revealed that the Wendover's body style had been changed from a four-door sedan to a two-door coupe. He cited the absence of front-wheel-drive coupes as well as the LeGran and Ibishu Pessima already filling the "1980s front-wheel-drive sedan" niche as reasons for the change.[7] On October 27, 2019, developer Falkrum confirmed that the Wendover would not be the next car in-game.[8] Instead, the Cherrier Vivace was revealed on February 11, 2020.[9]
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The FATT is the creation of an eccentric billionaire who set out to create the ultimate law enforcement vehicle in 1994. It is equipped with high-end performance parts, all-wheel-drive, and a strobing radar detector.
BeamNG has several bespoke drift cars to try (see list below), but any vehicle with rear or four-wheel-drive that has enough horsepower can become a drift machine by using the in-game Tuning and Parts swapping menus.
BeamNG.drive has a few bespoke drift missions to help keep players occupied. To access them, select one of the below maps in Free Roam mode and click to expand the list of available activities (handily arranged in alphabetical order).
Of course, though, there are some people who have no idea what they are getting into when it comes to what the game has to offer. The controls are considered tricky to get used to, and some gameplay aspects are unlike other racing games. To help those just diving into this title, here are some beginner tips for players to learn about before they fully take the plunge into BeamNG.drive and start driving around with their cars.
A lot of new players' struggles in BeamNG.drive come down to the strange and sometimes downright janky controls. The keyboard controls are not the greatest to deal with, and a player may find it frustrating.
As mentioned above, this is considered the biggest hurdle among many BeamNG.drive players. Once gamers start to get familiar with the controls, they will realize that there are a lot of buttons and controls to get used to. It will take a little while for a player to figure out which buttons do what in this racing game, but once they do, it will feel like second nature to them.
There are a lot of inputs in BeamNG.drive for a player to get used to. One button could change the physics of what they are driving. Another one, for example, could switch out what car the player is using in the middle of driving. It may take some trial and error to get used to them all.
Free roam is, essentially, the open-world mode of BeamNG.drive. This means that there are no time trials, the player is not racing against anyone, and they are allowed to explore the map to their heart's content.
There are two functions that players may not realize are incredibly useful when it comes to trying out different things in BeamNG.drive, and getting their simulation just right. These two functions are the Retry Scenario and Reload Vehicle options.
Slow motion is a rather interesting concept, and not one that is often explored in racing games, which sets BeamNG.drive apart from the masses. A player may think it is counterintuitive for a racing game to have slow motion. However, it is interesting to play around with to see how a player does a certain turn, and so on.
After getting a good feel of the controls in BeamNG.drive and being able to drive a car with pretty good accuracy, a player might be interested in trying out time trials. Time trials are a good challenge for a player who wants to improve their skills quickly.
Version 1.2 Lamborghini Murcielago BeamNG.drive 0.27.xfixed the roadster door opening speedfixed engine texture overlapping issueMod features:21 Different CONFIGS Wheels (7 Different Wheels).Working Re...
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You will need at least 18 GB to install BeamNG.drive. BeamNG.drive system requirements state that you will need at minimum of 8 GB of RAM, but 16 is recommended. The minimum graphics card required is an NVIDIA GeForce GTX 550 Ti. However, the developers recommend a graphics card equivalent to an NVIDIA GeForce GTX 970. An Intel Core i3-6300 CPU is required at a minimum to run BeamNG.drive. However, the developers recommend a CPU greater or equal to an Intel Core i7-6700.
Turn down 'Dynamic Reflections' and 'Ambient Occlusion', these are particularly demanding so turning these down should give you an FPS boost
The game is very RAM intensive - try shutting any background applications before running the game
Ensure you have the latest NVIDIA or AMD drivers for your graphics card installed.
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