Download Battle ACADEMY PC Game 2010
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Battle Academy plays quickly, easily, and has tactical depth. The controls are simple, mostly left click/right click, with the arrow keys controlling camera rotation and zoom. The interface is minimal, and like the rest of the game, designed with simplicity and economy of effort in mind. Loading screens are common but brief, although marred by compulsory 'tips' developers feel they have to include, which aren't tips at all but rather obvious things about the game you will know after having played it for half an hour. You can save at any point in battle, and it's very quick to do.
Slitherine have walked a fine line while making Battle Academy, charting the borders of Fun, Depth, and Tedium. They've attempted to maximise the first, and include as much of the second as possible without including any of the last. Deploying your units is a simple drag and drop process, you never spend longer setting up than playing the battle, the battlefields offer plenty of room for manoeuvre but are actually quite small, keeping the action focused, and overall the game is simply fun to play. There's obviously plenty of tactical knowledge, but more importantly, good game design, behind it. As an example, instead of designing a complicated terrain system to enable players to use hull-down/reverse slope tactics, there's simply a rule that any unit on a hill won't be spotted until it fires. This still offers a considerable advantage to those occupying the high ground, without a fiddly terrain system, not to mention the terrors of a complicated line-of-sight process.
There are a few things wrong with Battle Academy, but most of them are minor issues. Damage to the battlefield is purely cosmetic, shooting down aircraft doesn't do anything except foil the current strafing run, the status notifications are nice but technically redundant, the multiplayer results screen doesn't say whether the games were wins or losses, there's no in-game system for browsing or downloading created scenarios, it's World War II again, a dead horse so flogged that there are only bones left, there are reveals of enemy forces that should be hidden by fog of war, the game as a whole is a bit too easy... and I could go on listing any number of small, irritating little annoyances, but nonetheless Battle Academy is a good game. Every campaign entertains, the last one offers a challenge, it's fun and quick to play, Slitherine's updates have punched the lifespan worries right in the face, it's very stable with few minor bugs, you can create and play battles as complex as you want, mod the game easily, play as few or as many multiplayer battles as you like at a wide range of times, and experience a minimum of boredom and frustration.
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Battle Academy is an action-packed tactical strategy game where you have to take command of a select group of units and lead them through battles on the many different fronts of World War II. As a commander, you will have to employ real world combined-arms tactics in order to secure victory. This means you will have to lay ambushes to surprise opposing forces, use suppressing fire to pin them, flank hostile armor for maximum effect and, if necessary, assaults the enemy to clear strong points. In some cases you will also have access to powerful off map artillery and air support with the capacity to weaken the enemy defenses or even stop an enemy attack dead in its tracks. At the same time you will have to play close attention to the morale of your own troops and use recon units to spot any hostile ambushes or f